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has been developing a High Density Multi-user Construction System to assembly ALL Entity types, PROTOS. Many of these systems rely on Modular Parts, and we predict that more granular parts will be used to encourage even more creative variation. In other words, Friends and Family share in the customization of a single Character, weapon, etc.Ī large number of successful modern games are promoting Creativity with building, construction, and assembly. The next step in this Personalization is Social Personalization at the Entity Level. Player personalization will become the standard in the future.
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Even for games such as Pro Sports and High narrative that normally rely on pre-designed characters, will allow Players to personalize the look of the Entities and Environment. The move in this direction will support Player personalization which is rising in demand. You will also be able to distribute the assembly, like a real-world vehicle assembly line. No longer will you need to model all of the vehicle parts, you will be able to load them, attach them to a chassis and modify the part as desired. In fact we already see various modular Architecture packages. I predict that we’ll start to see specialty model assembly systems for other Entities such as Firearms, Melee Weapons, Vehicles, Crafts, Architecture and more modular asset packs in marketplaces. I believe we’ll see even smaller parts/pieces to customize Clothing and Armor for Clothing Generation System similar to MarvelousDesigner. We are already seeing this modular assembly in 3D Character Creation systems like DAZ3D, iClone, Manuelbastioni Lab for Blender, and Make Human. These parts are then loaded into the Engine for Assembly and optimization. High Density Modularity is the assembly of 3D Entities from large granular sets of Mesh Part & Pieces to create massive variation. Preparing and refining Dynamics and Particle simulations is made easy with a Preset browser to speed up layout and setup tasks, while the underlying framework relies on nodes to create more advanced setups.And the era of single mesh molding/forming 3D models is coming to an end… The MODO simulation engine includes solvers for rigid and soft body dynamics as well as an integrated rules based, procedural particle system.
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The renderer is an over-achiever that offers that rare blend of speed and quality, and includes UNLIMITED network rendering on Mac, Windows and Linux platforms.
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The renderer is provided as both a final render engine and as an optimized progressive refinement system that updates nearly instantly as you model, paint or change any item property within MODO. MODO is equipped with one of the worlds great renderers for creating gorgeous images and animations and for baking out everything from HDRI files to textures for game engines. Use MODO to create precise mechanical animations or fully articulated skinned characters. As you create in MODO, time is just another dimension for you to draw upon. The same tools used in modeling are directly leveraged in the animation system. Together, the combination of modeling and sculpting tools in a single application delivers a uniquely powerful 3D modeling experience.Īnimating in MODO comes naturally as the modeling and animation tools work hand in hand. When you need sculpting tools, they are always right at hand.
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In MODO, sculpting and traditional modeling are brought together in one application. Integrated multi-res sculpting tools work alongside traditional modeling tools to offer a superior modeling experience as well as providing unique workflows for ZBrush users. MODOs flexible modeling tools are ideal for precision modeling of mechanical and architectural designs, and for freeform organic modeling of virtually any shape. MODO has the fastest, most advanced polygonal and subdivision surface 3D modeler anywhere. With the freedom to explore artists and designers can focus on creative efforts that maximize quality output in less time. Created with artistic workflows in mind MODO 801 puts the fun back into digital content creation and design. MODO 801 offers innovative new and refined workflows for design ideation game content creation character animation and producing high-quality advertising images.